Monday, October 27, 2014

Pictionary, Boggle, Bananagrams, Can You Name 5?, Scattergories-- Why Board Games in the Classroom Shouldn't be...wait for it...Taboo!

As an avid game player in and out of the classroom, I got all geared up to research and write about the benefits of using board games in the classroom for my blog. But when I started my search I found a few resources that have already made my point for me. The most cohesive discussion was Laura A. Sharp's article, "Stealth Learning: Unexpected Learning Opportunities Through Games". Here are some take away points:


  • Educators can use stealth learning, or "clever, disguised ways to introduce learning objectives through non-traditional tools, such as games, to encourage students to have fun and learn," to engage and motivate students in the classroom.
  • Historically games were used as teaching tools.
  • Games can be used to support state standards and learning outcomes.
  • Research shows that people from the Net Generation (Net Gen) expect more interactive learning opportunities, as opposed to linear instruction.
  • Playing games gives students a safe environment in which to take risks and learn from mistakes.
  • Playing games appeals to students' different learning styles.
  • This article presents adequate research to support her conclusion that, "Games engage students in healthy activities that challenge the mind, teach social skills, and promote active learning while having fun."
Sharp also gives a list of games that can be used and some of the strategies/standards that they can support. However, this list is more aimed at elementary students. 

If you need convincing that using board games in the classroom is a good idea, or some hard core research to justify your use of board games in the classroom, her article and bibliography is legit. 

I just have two further thoughts/comments on the ideas that Sharp and some of the other resources I read (such as this handout from a TESOL conference presentation by Shelley Chang and Jenny Cogswell in 2008)  presented. First, "stealth learning" is not necessary; students should be aware that they're learning and that different types of learning can be fun. Second, games do not necessarily need to be adapted in order to be used in the classroom. 

Stealth Learning 
My first year teaching I unknowingly subscribed to this "Stealth Learning" idea. I was still getting to know my students (and I know that "knowing our learners" is important no matter where we're teaching, but it was particularly important for me in this small community to have genuine relationships with them) and playing games provided a more low-stakes and more engaging environment in which to get to know them. After a rousing game of Taboo or Scattergories I'd feel so tricky and sneaky, having gotten students to draw upon all different contexts and use circumlocution and descriptions successfully, which are all skills we'd struggle to develop during direct instruction, small group work, and any other more traditional activity. Now, with more experience in the classroom and more experience with these students, I am adamantly opposed to the idea of stealth learning-- we need to make everything as transparent as possible.

Sharp says, "it is only natural to use them [games] to teach students new information when students are unaware or uninterested in learning, thus stealth learning." Reading this statement makes me think that it should be made obvious to the students that while they're playing a fun game they are learning. Our students should be aware of the fact that, whatever they are doing in life, they are constantly taking in information, processing it, and readjusting their beliefs, understandings, and actions accordingly-- they are always learning. Students are definitely learning when they're helping to cook in the kitchen, when they're on the playground, when they're playing video games. They should be aware that they're learning when we read a new short story, and aware that they're learning when we play Bananagrams. The more we can make them aware of the fact that every interaction and every experience they ever have becomes part of their context, the easier I hope it will be to make those jumps to meta-cognition and better, more informed decision making for our life-long learners. 

Adapting Games
Some of the games-in-the-classroom articles and posts I found on blogs and Pinterest had great ideas for how to adapt Taboo to the classroom, or to adapt Pictionary so that it would be suitable for students to play. Granted, some of these posts were for elementary or for ESL, so the simplifications or changing the game's content to reflect the area of study did make sense. But some people were adapting the games for junior high and high school use, too. I'm all for using a PowerPoint version of Jeopardy as review, and if someone handed me a set of Taboo cards that were made to review our vocabulary and concepts for Harry Potter, or some other book, I'd gladly take them. But who has the time to create all of that? Especially when the games have so much value just as they are. 

Caveat: Okay, I do adapt the game rules in my classroom, just not the content. I make sure that the competition is not cutthroat (e.g., if students need help in Bananagrams, we can pitch in!); I try to maximize participation (e.g., we almost always do All Play in Pictionary for each card so that no one is sitting out); I allow more "passes" in games like Taboo or Can You Name Five? so that students don't get frustrated if they just don't know what something is. 




So which games do we play, and why?

Boggle: 

In Boggle, players look at a 4x4 grid of letters on dice and find words by connecting adjacent dice. Each player makes their own list of words within a three minute time period. Points are awarded based on word length and originality (i.e., you only get a point for a word no one else found).  

Boggle is probably my students' least favorite classroom game. They dislike it because they don't usually find long lists of words, which frustrates them and makes them feel unsuccessful. If we are having "game time," I never pick Boggle. But I do use a round of it occasionally as a warm-up or energizer because it is a good tool to get their brains concentrating. One of the rules in Boggle is that you are not allowed to use proper nouns, so it gets them to review/think about that grammatical category, as well as basic spelling

Taboo: 

In Taboo, two teams take turns trying to get their teammates to guess the word at the top of their card without using any of the "taboo" words listed below it. To play you all sit around in a circle and team members alternate (Team A member has to sit between two Team B members) so that players from the opposing team can keep an eye on the player's card and make sure they don't use any of the taboo words in their description.

Taboo may be my favorite game to play in the classroom because it serves so many purposes. First, everyone is participates in this game at once. Even if it is the other team's turn, you're still on edge listening and trying to figure out the word for yourself. 

Next, Taboo is a fantastic exercise for activating prior knowledge. We all know that students learn better when they can connect new information to the context they've already developed. That's why we create anticipatory sets and introductory activities aimed at activating specific prior knowledge to prep their brains for the new information. Taboo isn't activating specific prior knowledge-- it activates a veritable smorgasbord of prior knowledge. Why is this context chaos a good thing? For my students here, Taboo is a great exercise in broadening the horizons. We live out in an isolated, more or less homogenous place with very little deviation from the daily routine. We live the same day over and over again and think about the same things over and over again. Playing Taboo makes us step outside of our day-to-day routines and think about and draw on all the experiences we've had and things we've been exposed to. For the teacher it is great to see what students do and don't understand, do and don't know-- it is one more way to get to know your learners. Quick funny Taboo story: One student gave a description along the lines of, "It's like that thing that has the letters and you sit around and dead people try to spell stuff." I shouted out, "Ouija board!" and the student said, "Nevermind, pass." After the round was over I asked him what that card was, and he said, "squeegee." This was just a cute mix-up, but looking at a collection of anecdotes like these, I can see patterns in how my students construct meaning and where holes in their knowledge exist.

When we play Taboo, I try to draw our attention to good descriptions, analogies, similes, etc. that my students use to elicit the correct word from their peers. Taboo shows us how we use language to communicate ideas to one another, and, more specifically, how we use context clues to construct the meaning of a word. 

The people who rock Taboo are ones with shared experiences to draw upon. If two good friends are on a team, they use inside jokes and shared memories to get their team to guess the right word. If these two good friends are on opposite teams, they know that they can't rely on the inside joke to get them the right answer. Taboo is a good way to make your students aware of/consider audience. They have to think of a way to explain something in a way that their fellow players will understand. Playing Taboo and bringing students attention to this action can then transfer over to understanding audience better when they are writing. 

Taboo also challenges students to improve their powers of concentration and processing speed. Each round only lasts a minute, and during that friendly competition students have to try to accumulate as many points for their team as possible. Some students were uncomfortable the first few times we played Taboo, and some students are still nervous the first few rounds that we play. Usually, however, we maintain a positive environment and enjoy it. I remind the ones who get nervous that they need to try it, and if it doesn't go well it's okay-- it only lasts one minute.  It pushes some of the students a little out of their comfort zone and, in general, fosters students' social skills. 

Can You Name 5?

Can You Name 5? is a newer board game. To play you split into teams, roll dice, and advance along the board. The board spaces are different colors which correspond to a category on one of the Can You Name 5? cards. On your turn your team has 30 seconds to name 5 things in the category. For example, a category might be NFL Teams with an Animal Mascot, and the players have 30 seconds to name 5 of them. 

Can You Name 5? also exercises students' processing speed. In addition to the 30 second time limit, some options on the board require flip-flopping between teams or racing a team. 

Like Taboo, Can You Name 5? activates prior knowledge and gives the teacher some insight into the students' context. One of my favorite anecdotes about a round of Can You Name 5? happened when a group of 7th and 8th graders had the category Hair Bands of the 80s. One student said, "Scrunchie!" paused, then said, "and that's all I can think of." Both Taboo and Can You Name 5? show students that there is so much out there that they still haven't been exposed to and still don't know. I like making students aware of their ignorance in an attempt to motivate and inspire them. 

Bananagrams

Bananagrams, meant to be an individualized type of Scrabble, is often a team effort in my classroom. We will all start out trying to construct our own crosswords with the letters we draw, but usually end up helping our classmates. I like that it makes students practice revision. You can rarely win a game of Bananagrams without moving and rearranging to make room for the other letters. Bananagrams fosters persistence and patience, and we help each other so no one gets frustrated or feels unsuccessful. 

Pictionary

Pictionary is one of the favorites in my classroom because we use the white boards to play instead of paper. This means that we're all moving around a lot and getting loud and raucous. It is another good game for activating prior knowledge, as well as problem solving. Students have to consider audience and strategize, figuring out a way to get their classmates (and teacher) to guess the word or phrase on the card. 

Students and I also like it because it uses different communication skills and appeals to visual/spatial learners, and it gives students a creative outlet. We've recently played a new version of Pictionary that includes action cards, too, which has been a hit! 

Scattergories

Scattergories has been around for several decades. Everyone works from the same list of 12 categories, one player rolls a die with the letters of the alphabet on it. Then all players have three minutes to think of something in each category that starts with the letter that was rolled. Points are only awarded for unique answers that no one else in class thought of. 

Scattergories is another game that activates prior knowledge, increases powers of concentration, and promotes friendly competition. It makes students, in a short period of time, think about things both in and outside of their daily lives, and also shows them where there are gaps in their knowledge


Student Input

As I was working on this post, it occurred to me that I was talking a big talk about the learning process being transparent and the benefit of board games in the classroom being obvious, but do my students really know why we play games in the classroom? So, as a warm-up before game time on Friday, I handed out sticky notes and asked them to tell me all the reasons they could think of that we play games in class, and to pick a favorite game and tell me why it's their favorite. 

I did get quite a few responses like, we play games in class "because we need a break from school work" and "to just have fun and relax." But there were several responses, such as, "it makes your brain fire up...it wakes the brain up," that were more on target:

"One reason why we play board games is to jump start our brain. It is like an ice breaker. It makes us think and after we're done playing, our brain is ready to go."

"Pictionary shows and tells us how talented we are and makes us laugh at ourselves."

"We play games in class to be expressive...My favorite game is Can You Name 5?. I like it because at times it could be hard; I like the challenge. Also because it reminds me of how much I don't know."

"I think the reason why we play games in class is because the games we play in class are educational and get our brains ready to start doing work, and so that we can have fun while we are in school. ...I like Can You Name 5? because ...the game gets you ready to start working because you are using your brain and concentrating."

I highly recommend incorporating game time into your schedule and making students aware of all the benefits of playing together! 


Monday, October 20, 2014

Getting Students to Talk about Writing in Terms of the 6 Traits

A couple of years ago our school adopted 6 Trait writing (okay, 6+1). As an assessment tool, I've always thought it was laid out very well. The best thing about using the program is that if all the teachers are using it school-wide, our expectations of student writing are unified and can be made clear to them. If students have these clear expectations, they can write to a task, and not for a specific teacher. And, as the students progress, they should be taking the same writing skills with them and developing them further along the same guidelines. Implementing 6 Traits as an assessment tool is easier said than done, but ultimately worth it.

I've always struggled with 6 Traits as a model of instruction, however. I teach the same students year after year because I'm the only secondary ELA teacher here. So my students should be pro at 6 Traits by now-- but they have yet to internalize each of the writing components. Last year I had a 6 Traits bulletin board up all year and would periodically refer to it. I taught mini-lessons throughout the year to review organization or the importance of word choice, for example, as we were working on writing projects. I had students try a variety of 6 Trait rubrics and check lists to help them peer-revise and peer-edit. At the beginning of this year when I asked each of my grades to review the 6 Traits for me, they all looked at me like I had a dick growing out of my forehead. It was discouraging, to say the least.

So what is the problem here? I think that sloth and apathy are definitely factors-- students are often willing to get through an assignment to get it done without really accepting and embracing the fact that they should be internalizing  a skill so that they can build on it and progress.  So partly some of my students are struggling writers because they are unwilling to put in the time and effort (this is part of the reason I wanted to do my Blog Assignment-- so students could write about things that interest them). But it can't just be laziness. We've gone over the 6 Traits again right before analyzing some student writing as a class this past quarter, and the very next day students weren't able to give me a working definition, or even an idea of what each of the traits means. So something is not clicking and they need more scaffolding and support before they can reach that meta-cognitive state.

Like I said, I've tried lots of different 6 Trait resources to help students internalize the qualities of writing. But none of them have been quit right, so I tried to make up my own student cheat sheet. I want students to get more guided practice thinking critically while using the 6 Traits as their guidelines, and I want to raise the level of discourse about writing in my classes. My kids are smart enough to think critically about their and others' writing, but I think maybe they're getting overwhelmed by the structure of the 6 Traits rubrics, etc., and need specific, succinct guidance in order to form and express their thoughts during discussion or in a written analysis/peer-review. So this document is How to Write about 6 Traits. I tried to put it in student friendly language, but without oversimplifying, because basically I want to be putting these words into the students' mouths. My idea is that students will have these reference sheets with them whenever we are analyzing writing, and whenever they are working on drafts of their own work. That way when I ask, "What about the organization of this paragraph is strong or weak?" the students won't feel like they have no idea, and just shut down. They can look at the writing and tell me, "It is strong because..." or "It is weak because..."



I realize that this handout is just another in the huge pile of 6 Traits resources. But I am excited to try it out. Structured practice like this has got to help them focus and internalize these ideas about strong and weak writing according to 6 Traits. I'll reflect on its implementation sometime soon (I think I'll debut it with our writing projects next week, or as soon as I can find a color printer!).

Let me know your thoughts and criticisms, especially about Voice <-- That is definitely the most difficult trait to address anytime, but particularly with middle and high school writing.


Thursday, October 2, 2014

Teaching Setting with Harry Potter

Setting is the element of a story that I find the least-challenging and the least-rewarding to teach. Usually students have grasped the basic idea of setting by the end of elementary school. They understand that setting is where the action takes place, and, with a little prodding, that setting is the background against which the characters act and the plot propels forward. I was underwhelmed with the materials and learning expectations for setting. None of my curricular materials delved any deeper into setting than that brief explanation. The skill my curriculum wanted developed was just identifying the setting, not analyzing how it played into the story at all, how setting could affect the plot, or how it could affect characterization and mood. With my 10th and 11th grade class, which has been doing very well developing their higher-level thinking skills the past couple of years, I wanted to go deeper. 

We are reading Harry Potter and the Prisoner of Azkaban as a class right now. The first four chapters of the book each take place in a different setting. Then, in chapter five, the characters move through seven different settings. I decided to use these chapters to take a closer look at how important the background of a story can be.

Lesson Plan Overview:

Anticipatory Set: Review definition and student understanding of setting as a class.

Scaffolding: Setting Presentation - Direct instruction/class discussion

Check for Understanding: Come up with a new working definition of setting as a class

Assignment 1 (to be completed after reading Chapters 1-4)- Aspects of Setting- In partners or small groups, students look at the physical, temporal, and social aspects of the setting of one of the chapters. We did Part I- Chapter 1 as a class together. I wrote a sample paragraph for Part II- Chapter 1 to model my expectations.

Assignment 2 (to be completed after reading Chapter 5)- Setting Map In partners, students plan and create a map that includes all the physical places in Chapter 5. For each location, include a caption that briefly describes the physical aspect, the temporal aspect, and the social aspect of each setting.My sample template for the Setting Map is posted below.

Setting Map- Template.jpg

Closure: I planned to have students present their maps to the class. But you all know how it goes-- we did not get to it before we were too excited to read the next chapter! We will revisit setting using our new working definition and understanding of the aspects of the setting as we continue through the book. I think taking this deeper look at this story element is going to improve their critical reading skills overall.

Wednesday, September 24, 2014

Blogging in the Classroom

"We are all apprentices in a craft where no one ever becomes a master."
-- Ernest Hemingway



The Problem of Student Buy-In and Writing Practice


As teachers we tout the importance of writing well all the time. We want to work under the assumption that unless you write something well and convey your ideas clearly, no one will want to read it, and if they do read it, they won't understand it and will assume you're unintelligent.  But people communicate their thoughts, ideas, feelings, hopes, dreams, and reflections on bowel movements all the time with little regard for the Standard English language. People post; and what one person posts, at least fifty other people will read just because it's in their Newsfeed. Largely, the Epic Fails and Damn-You-Auto-Corrects aside, the people reading the posts (tweets, texts, etc.) do understand what the writer was trying to communicate, even if the 6 Traits haven't been exemplified.

So we're up at the whiteboard insisting that students strive for perfection and that the consequences of improper grammar usage and incorrect conventions are dire. But we'll never convince students in the 21st century that they have to write well or get passed up for jobs, write well or no one will understand what you're trying to communicate. They know from their real-world experience that these insistences are not true. The only consequence we can really back up is that if you don't write well, you won't get a good grade on this assignment, and the threat of a bad grade reaches and motivates a very limited number of students.  What we need to do is make students aware of the different language registers and teach them what type of writing style is more appropriate and more effective for different situations.

Once students understand which register and what type of style are appropriate for a task (whether it's a business letter or a status update), they have the power to choose to apply the appropriate writing techniques. Students get plenty of practice writing in the informal register in their personal lives. In school, we have to focus on the neutral and the formal registers. And developing these skills takes practice.

I decided to have my students blog, using Google Blogger, all year to get practice writing about something that they're interested in. I thought that there would be more buy-in for out-of-class writing homework every week if they were entirely in control of the topic. I also wanted them to have different experiences with social media. We discussed the fact that people will read what you write on Facebook because they're your friends and family-- they're interested in you! People will read your blog if they're interested in the same thing/s you're interested in. Blogging puts you into a different social group and gives you the chance to be part of a global dialogue about something that you have deemed important.

The Assignment

I've posted pics from my bulletin board below a) because I'm too lazy to organize the documents themselves, or b) because I can't get enough of this Orange and Teal Wild Moroccan theme from Teacher Created Resources-- you pick! The bulletin board outlines the assignment, requirements, and expectations. It also gives a few examples that were useful for me to illustrate my expectations.  Here's a brief overview of the assignment:


  • 5 paragraphs of original posts every week. You can write a paragraph per day, or five all at once. If you write more than one paragraph at a time, the paragraphs must be related and your Ideas & Content and Organization should reflect that relationship.
  • 1 Blog Response paragraph every week. Find another blog online, read an interesting post, and write a one-paragraph response that will add to the conversation. Screen shot your published response and Gmail it to me with subject line: Blog Response. 








Prep To Start Blogging in the Classroom:

First, decide if you want to blog just for your class (discussion-board style) , or if you want students to create blogs for themselves that are visible to everyone on the web. My students are using Google Blogger and their blogs are out there, public, for all the world to see.

Because my students' blogs are public, we spent time in class discussing digital citizenship (with a focus on why and how we cite our sources) and safety concerns (e.g., do not post specific personal details about yourself, friends, family, town, etc.).

But before we even set up our blogs, we checked out other people's blogs. We looked at The Pioneer Woman so I could show them a successful blog that shows off lots of one person's interests. We also looked at Glasgow to the Movies so that I could show them a blog dedicated to one subject-- movie reviews.

I assigned them this Blog Sheet, which instructs them to find a blog about something that they might be interested in blogging about so they could see, and think critically about another example before they started their own.


We spent time in class setting up on Blogger (most of my students already had Google Accounts from other activities we've done). Then I reviewed the assignment again, emphasizing that this is all out-of-class writing practice, and set them loose.



Reflections After 4 Weeks of Blogging


"You cannot teach a man anything, you can only help him discover it within himself."
Galileo Galilei

This blogging project has had mixed success, but overall I am pleased with the outcome so far. Some students still have yet to post to their blogs, even though they are frequently reminded that it is a requirement. We have already had parent-teacher conferences and the negligent students' suffering grades were discussed. As always, some PTC interactions were very beneficial and productive, others less so. Seeing students decide not to do their work and decide to fail is always discouraging. I'll continue to offer every means of support, encouragement, insistence that I can to persuade them to participate. Wish me luck!

Regarding the students who have blogged, I am amazed. They are performing better than I had expected, and I always expect great things from them. Getting to read their opinions and reflections about topics near and dear to their own hearts is eye-opening. It's also exhausting-- 6 paragraphs a week does not seem like that much to write. But 6 paragraphs x 22 students is a lot to read! I'm enjoying every minute of it, though. I am very proud of them. And I can already see improvement in their critical thinking and their 6-Trait skills. I've had several students tell me that they didn't expect to like blogging, but they do. Teacher Grinch (you know, when your heart grows three sizes?)! They frequently check to see how many page views they have, where their views are from, and one student came to me with his first comment from a total stranger. I don't know which one of us was more excited about it-- probably me. The most important thing we can do as teachers is help make students feel valued and successful in the present so that they want to go out and be valuable and successful in the future. This blogging project is bringing the rest of the world in on that goal! 

For those of you who are interested, here are the links to our class blogs:

Please view and enjoy!


Thursday, September 11, 2014

10 Things You Don't Know About Me


1.  I’m from Montana, but I moved around a lot growing up because my dad is in the Army.

2.  I have two sisters, two brothers-in-law, a perfect niece and a precious nephew. My immediate and extended family is physically all spread out (sisters in Montana and Kansas, my parents are in Norway, aunts, uncles, and cousins are all over), but we’re very close and involved in each other’s lives. Thank you, Skype!

3.  I started studying Russian in college so I could travel there one day with my best friend. We’ve both been to Russia now, but we’ve never been together.

4.  After graduating from the University of Montana (Go Griz!), I wanted to move to Seattle. I applied to grad school there but wasn’t accepted. I was accepted to the University of Kansas (Go Jayhawks!) Department of Slavic Languages and Literatures. I got my Master’s degree there and continued with Ph.D. coursework. However, two more years into my studies I decided what I really wanted to do was be a high school humanities teacher.

5. I moved to Alaska because a) it seemed like an exciting place to live, and b) they had a great alternative certification program for people in other careers who wanted to become teachers. I finished all the requirements for the program (AKT2- Alaska Transition to Teaching) this past summer (2014).

6.  The AKT2 program trained teachers for rural Alaska areas, a.k.a. The Bush. I ended up on St. Paul Island out in the middle of the Bering Sea. I teach middle school and high school English/Language Arts, Russian Language, and various history and social studies classes at St. Paul School.

7.  My philosophy of education is rooted in Pragmatism. I believe that the purpose of thought and learning is action and practical application.

8. I also take a leaf out of the Cognitivist/Constructivist book—I think that learners of all ages construct their own understanding of reality by interacting within their environments and then reflection on actions and circumstances.

9.  Above all, my role as the teacher is to make sure I provide a space for students to develop social/emotional awareness and intelligent behaviors in a safe and encouraging environment.

10.  I decided to blog about my career as a teacher and my ongoing attempts at greatness in the classroom for two main reasons: 1. I use teacher blogs (and other sites and pins) for ideas all the time. I rarely comment on anything I find or use. Before starting this blog, I wasn’t contributing to the global conversation at all—I was all take and no give. 2. I am having all of my Language Arts students blog this year as a way to connect and be part of a dialogue with people beyond St. Paul Island about the things they’re interested in, as well as to get structured weekly writing practice outside of class. As my students set up their blogs, some of them asked me what my blog was about—so I had to create one! I hope it gives me good writing practice, too, as well as a place to share, overshare, and reflect.